Palworld Guide

Heat Resistant Metal Armor Schematic Location and Stats

Where the Legendary Heat Resistant Metal Armor schematic drops in Palworld — no Pal in the game carries it, so it's the 0.04% Forest supply drop, chests and camps across three regions, or the Drafting Table. Full 105-defence stat card, the Tech Lv 25 unlock and the 117-material craft.

Updated 13 min read11 data tables
Heat Resistant Metal Armor Schematic Location and Stats — Palworld Database

Heat Resistant Metal Armor unlocks at Technology Lv 25 and is the first body armor most players wear into the Desert — 105 defence, 250 HP and double the durability of the plain Metal Armor it's built from. This guide covers the full stat card, every source of the Legendary schematic (there is no boss that drops it, which changes the whole plan), the four supply-drop rates, and what 40 Ingots works out to in raw ore.

Heat Resistant Metal Armor Stats

The number that matters is 105 defence — 35 more than plain Metal Armor for the same 250 HP, the same 30 weight, and exactly double the durability at 1,400. Durability is the sleeper stat on this tier: 700 to 1,400 means half as many trips back to the repair bench, and at Tech 25 you do not have spare Ingots lying around. It also carries the fullest resistance package in the early game — Heat 2, Cold 1 and a Fire damage reduction, which neither the Tropical Outfit nor the Heat Resistant Pelt Armor below it manages.

StatHeat Resistant Metal Armor
SlotBody armor
Defence105
HP bonus250
Durability1,400
Weight30
ResistancesHeat 2 · Cold 1 · Fire damage reduction
Technology levelLv 25, 2 Technology Points
Upgrades fromMetal Armor at Tech Lv 23
Crafting stationHigh-Quality Workbench (unlocks at Tech Lv 11)
Crafting work40,000
Legendary schematicHeat Resistant Metal Armor Schematic 4
Item value22,130 Gold

Armor defence only means something next to other armor, so read 105 against the rest of the body slot rather than against a weapon's attack number. In its own class it sits fifth from the bottom of eight heat armors: well clear of the 45-defence Pelt Armor, and a long way under Heat Resistant Refined Metal Armor at 180. The Cold Resistant Metal Armor is its mirror — an identical 105/250/1,400 line with Cold 2 instead of Heat 2, unlocking two levels later at Tech 27. Build whichever region you're heading into; you rarely need both.

Where the Legendary Schematic Drops

Here's the thing that shapes every decision on this page: nothing in the game drops this schematic as a kill reward. No Alpha, no tower boss, no raid. All four tiers come out of the same background pool of supply drops, chests, enemy camps, fishing spots and treasure maps, and the only source with a published percentage is the supply drop — where the Legendary sits at 0.04%, roughly one in 2,500.

SchematicCraftsForest supply dropTreasure mapsChests, camps, fishing
Schematic 1Uncommon5.23%Yes
Schematic 2Rare1.05%Tier 1Yes
Schematic 3Epic0.21%Tier 1Yes
Schematic 4Legendary0.04%Tier 1Yes

Two things in that table are worth acting on. The rate falls by about a fifth per step — 5.23% down to 0.04% — so the top row is genuinely common loot while the bottom row is an accident that happens to other people. And Schematic 1 is the only tier treasure maps never produce, which means digging tier 1 maps can never waste a roll on the tier you already have a pile of. Every schematic in the game uses the same rolled-scroll model in your bag, so the four icons above are each tier's own art and the rarity border is the only way to tell them apart at a glance.

Forest Supply Drops — the Only Published Rate

This line shows up in exactly one of the eight regional supply tables, and it's the Forest — not the Desert, not Mount Obsidian, which are the two places you'd actually be sweating. It's a genuinely odd bit of loot routing and it catches people out: players camp volcano supply drops for heat gear and never see this schematic, because the drop that carries it is falling in the woods. The plain Metal Armor Legendary schematic sits in that same Forest table at a slightly kinder 0.07%.

Practically, treat Forest supply drops as the feeder, not the jackpot. At 5.23% the Schematic 1 is one of the more common things in that pool, and you'll bank Uncommons and Rares just by grabbing drops as you pass through. Sitting on a 0.04% roll is not a plan. The full loot pool for every region is on the Palworld supply drops page.

Chests, Camps, Fishing and Treasure Maps

The background pool is wide but tightly regional: three regions of chests, the same three regions of enemy camps split between ordinary loot and boss stashes, three regions of fishing spots, and tier 1 treasure maps. Forest, Desert and Mount Obsidian is the whole map for this schematic — once you've moved on to the Snowfields it stops appearing entirely, which is unusual, since most schematic lines keep trickling in everywhere.

SourceRegionsTiersMap
Treasure chestsForest, Desert, Mount ObsidianAll four247 · 263 · 137 pins
Enemy camp lootForest, Mount ObsidianAll four58 enemy camps
Enemy camp boss stashesForest, Desert, Mount ObsidianAll four58 enemy camps
Fishing spotsForest, Desert, Mount ObsidianAll four367 spots · 102 rare
Treasure map digs (tier 1)AnywhereSchematics 2, 3, 4

Enemy camp boss stashes are the row to build a route around. Camp bosses carry all four tiers in three separate regions, and there are only 58 camps on the entire map — a camp circuit is a far denser loop than hunting 247 individual Forest chests one at a time, and the camps pay Gold and ammo on the same run. The fishing rows are free money: park a rod at a Forest or Desert spot while you're doing something else and it rolls the same table. The fishing database lists every catch, and the Palworld Fishing Guide covers which rods and bait are worth it.

No Pal Drops This One — and One Nearby Pal Does

Only five armor schematics in the entire game come off a Pal, all of them at the Legendary tier and all at a flat 3%. Heat Resistant Metal Armor is not one of them — but the plain Metal Armor it upgrades from *is*, and its boss is a level 23 pushover you can beat at roughly the same point in the game.

Alpha Kingpaca's 3% is about 75 times the Forest supply-drop rate, and it's a repeatable kill instead of a one-shot chest. It's pure Neutral with 120 base HP, 100 melee attack and 90 defence — no elemental resistance to plan around, and Dark damage hits it hardest. That makes it the realistic Legendary in this weight class: farm Kingpaca for a Legendary plain Metal Armor rather than praying at Forest supply drops for the heat version. Kingpaca's Alpha pin is on the map, and every Alpha Pal and its level is listed on the Alpha database.

Build It Instead: The Drafting Table Route

The Drafting Table merges five identical schematics into one of the next rarity up, and this line supports the whole ladder with no missing rungs. The problem is the timing, and it's worse here than on any other armor: the armor unlocks at Tech Lv 25 and the table at Tech Lv 45. That's twenty levels of hoarding schematics you cannot combine — by the time the table exists you're already shopping for Pal Metal gear.

TargetCombine costEquivalent in Schematic 1s
Schematic 2Schematic 15
Schematic 3Schematic 225
Schematic 4 (Legendary)Schematic 3125

125 Schematic 1s is the paper worst case, and at 5.23% that's roughly 2,400 Forest supply drops for one Legendary. Nobody should pay that for Tech 25 armor. Combine at the top of the ladder only — bank Schematic 3s until you're holding five — and don't burn Uncommons the moment you can, because those are the rolls you'll want back when a lucky Epic finally lands and you're one short. The table costs 20 Refined Ingot, 10 High Quality Wooden Board and 30 Charcoal; the schematic upgrade guide has the full rules.

TipCraft the Common version the day you hit Tech 25 and stop waiting on a rarity roll. Every tier of this armor gives the identical Heat 2 protection — rarity moves the defence and HP numbers only, never the temperature resistance — so a Common Heat Resistant Metal Armor you're wearing in the Desert tonight beats a Legendary schematic you'll never roll. If the heat itself is your only problem, the Heat Resistant Undershirt accessory carries Heat 3 on its own for 2 weight, which frees your body slot for whatever has the biggest defence number.

How to Craft Heat Resistant Metal Armor

Whichever schematic tier you're holding, the base recipe is four materials on the High-Quality Workbench for 40,000 work. Nothing in it is regional or gated behind an endgame unlock — no Ancient parts, no Refined Ingots, no Sakurajima ore. If your base smelts Ingots and you've killed a few Fire Pals, you can build this tonight.

MaterialQtyMade at / from
Ingot40Primitive Furnace (Tech Lv 10) — 2 Ore each
Leather13Pal drops — Mammorest pays 5-10 at 100%
Cloth8Primitive Workbench — 2 Wool each
Flame Organ8Fire Pal drops — table below

Trace all four lines down to things you pick off the ground or off a corpse and one suit is 117 raw units. The 80 Ore is the only line worth planning around, and it's the reason a mining base near a dense node cluster pays for itself here — everything else a functioning base already produces while you're out hunting.

Raw materialTotal for one suitWhere to get it
Ore801,632 nodes
Leather13Mammorest at 5-10 per kill, 100%
Wool16Kingpaca 5 · Sweepa 3-5 · Melpaca 2-5, all 100%
Flame Organ8Fire Pals at 100% — see below

For comparison, the plain Metal Armor two tech levels below costs 30 Ingots, 10 Leather and 5 Cloth for 20,000 work — 80 raw units and half the crafting time. The heat version is about 45% more expensive plus 8 Flame Organs, and it buys you +35 defence and double the durability on top of the heat resistance. That is a good trade at Tech 25, which is why almost nobody stops at the plain version unless they're heading somewhere cold.

Fastest Flame Organ Farm

Eight Flame Organs is one short hunting trip, not a project — every Fire Pal in the game drops them at 100%, so the only question is how many per kill. Blazamut is the outlier at a flat 10 every time, meaning a single kill covers an entire suit with two spare. At Tech 25 a Blazamut is a real fight, so Suzaku and Ragnahawk are the more sensible picks, and two of either finishes the job.

PalFlame Organ per killDrop rate
Blazamut10100%
Suzaku5-10100%
Ragnahawk5-7100%
Reptyro5-7100%
Bushi Noct4-8100%
Pyrin4-5100%
Blazehowl3-5100%
Flambelle2-3100%

Flambelle earns the bottom row for a reason nobody expects: it's a low-level Fire Pal you'll trip over long before you can handle anything else on this list, and three kills covers a suit. Stack the errands either way — run the Forest camp circuit for schematic rolls, kill Fire Pals on the way for organs, and come home with both. Every material's full drop table is on the Palworld items database.

Can You Even Build It Yet?

Technology Lv 25 is the headline gate, but three supporting nodes sit underneath it and each has its own level. Work down this checklist before you go schematic hunting — a Legendary schematic in your bag does nothing at all until the bench and the Ingots exist to use it. The good news is that this is the cheapest armor checklist in the game: everything below is an ordinary Technology Point, and nothing needs an Ancient one.

RequirementUnlocks atWhy you need it
Primitive FurnaceTech Lv 10, 3 pointsIngot — 40 of them per suit
High-Quality WorkbenchTech Lv 11, 3 pointsThe bench the armor is built on — 8 Ingot + 20 Wood + 10 Nail to build
Metal ArmorTech Lv 23, 2 pointsThe base version this one improves
Heat Resistant Metal ArmorTech Lv 25, 2 pointsThe recipe itself
Drafting TableTech Lv 45, 4 pointsCombining schematics upward — twenty levels after the armor

Four Technology Points across Lv 23 and Lv 25 covers the armor and its base together, which is nothing. The row that actually bites is the last one again: you will be collecting schematics for twenty levels before you can combine any of them, and by Tech 45 you're two armor tiers past caring. That gap is the single strongest argument for building the Common version immediately and treating any rarity roll as a bonus. The full tree is on the Palworld technology page.

How It Compares to Every Other Heat Armor

Eight body armors carry heat resistance and they form a clean ladder from Tech Lv 9 to Tech Lv 75. Heat Resistant Metal Armor sits third from the bottom, and it opens the longest gap in that ladder — from Tech 25 the next heat armor is fifteen levels away at Tech 40, which is exactly why so many players are still wearing 105 defence deep into the Desert.

ArmorTechDefenceHPDurabilityWeightHeat
Heat-Resistant Ancient Armor758402,40025,00035Heat 3
Heat Resistant Hexolite Armor636001,75018,00035Heat 3
Heat Resistant Plasteel Armor534001,30018,00035Heat 2
Heat Resistant Pal Metal Armor4825075010,00040Heat 2
Heat Resistant Refined Metal Armor401805003,00035Heat 2
Heat Resistant Metal Armor251052501,40030Heat 2
Heat Resistant Pelt Armor164514060010Heat 2
Tropical Outfit925703004Heat 2

Read the last column before the first one. Everything from the Tropical Outfit at Tech 9 to Plasteel at Tech 53 gives identical Heat 2 protection — only Hexolite and Ancient Armor reach Heat 3. Climbing this ladder never makes you more heat-resistant, it only makes you harder to kill while you're hot. If the environment is your only problem, the Tropical Outfit solves it at Tech 9 for 4 weight. If the things living in the Desert are the problem, that's where 105 defence and 1,400 durability start earning their 30 weight. Every armor piece in the game is compared on the armor database.

What a Legendary Version Actually Gains

Rarity raises the crafted armor's numbers, and the plain Metal Armor line is the one whose five rarity steps are all laid out in the game for this tier. It climbs 70 → 91 → 98 → 105 → 112 defence, which is precisely ×1.3, ×1.4, ×1.5 and ×1.6 of base, with HP following the same four multipliers from 250 up to 400. Each step also stacks an accuracy bonus the Common version doesn't have, and the top two steps add Ancient Civilization Parts to the recipe.

RarityPlain Metal ArmorHPDurabilityExtra recipe costHeat version (estimated)
Common70250700105
Uncommon913251,800~137
Rare983502,200147
Epic1053752,6001 Ancient Civilization Parts~158
Legendary1124003,0002 Ancient Civilization Parts~168

Pocketpair has never published the per-rarity multipliers, so treat the right-hand column as the plain line's own curve applied to 105 — a close estimate, not a measured number. 105 is the only figure in that column that's certain. What isn't in doubt is the shape: a Legendary lands roughly 60% above the Common, the HP bonus climbs to 400, and the recipe grows to 60 Ingots, 20 Leather and 10 Cloth plus 2 Ancient Civilization Parts, with the work cost ballooning from 20,000 to 640,000.

At an estimated ~168 defence, a Legendary Heat Resistant Metal Armor at Tech Lv 25 would out-armor the Common Refined Metal Armor at 150 — a full twelve tech levels of progression, skipped — and land just under Heat Resistant Refined Metal Armor at 180. That's the pitch, and it's a real one. It's also why the Legendary plain Metal Armor at 112 defence deserves a serious look: it's only 7 points behind a *Common* heat suit, the schematic drops off Alpha Kingpaca at 3% instead of 0.04%, and a Heat 3 undershirt covers the temperature gap.

The Short Answer

No Pal in Palworld drops the Legendary Heat Resistant Metal Armor schematic. Your sources are Forest supply drops at 0.04%, chests and enemy camps and fishing spots across the Forest, Desert and Mount Obsidian, tier 1 treasure map digs, and the Drafting Table at Tech Lv 45 — which is twenty levels after the armor unlocks. Given that, build the Common version the moment you hit Tech Lv 25: 80 Ore, 13 Leather, 16 Wool and 8 Flame Organ on the High-Quality Workbench gets you 105 defence, 250 HP and 1,400 durability with Heat 2, Cold 1 and a Fire cut. If you want a Legendary in this weight class, farm Alpha Kingpaca at level 23 for the plain Metal Armor version at a flat 3% and cover the heat with an accessory.