Palworld Skill Fruits — What Each One Teaches
All 93 Skill Fruits in Palworld. Each fruit teaches a Pal one active skill regardless of level — the taught move's element, power and cooldown are shown on every card. Full move details are on the active skills database.
Give it to a Pal and that Pal learns Apocalypse.
Give it to a Pal and that Pal learns Dark Laser.
Give it to a Pal and that Pal learns Dark Whisp.
Give it to a Pal and that Pal learns Poison Shower.
Give it to a Pal and that Pal learns Psycho Gravity.
Fed to a Pal, it teaches Beam Slicer.
Fed to a Pal, it teaches Charge Cannon.
Fed to a Pal, it teaches Dragon Meteor.
Give it to a Pal and that Pal learns Lightning Bolt.
Give it to a Pal and that Pal learns Lightning Strike.
Give it to a Pal and that Pal learns Thunder Rain.
Give it to a Pal and that Pal learns Thunderstorm.
Fed to a Pal, it teaches Fire Ball.
Fed to a Pal, it teaches Flame Funnel.
Fed to a Pal, it teaches Ignis Rage.
Fed to a Pal, it teaches Volcanic Rain.
A teaching fruit — the Pal that consumes it picks up Circle Vine.
Fed to a Pal, it adds Crosswind to that Pal's move set.
A teaching fruit that hands Reflect Leaf to whichever Pal eats it.
Consumed by a Pal, it grants knowledge of Solar Blast.
A teaching fruit — the Pal that eats it comes away knowing Wind Blast.
Fed to a Pal, it teaches Rock Lance.
A teaching fruit that leaves the Pal eating it with Rockburst.
Consumed by a Pal, it imparts Rocky Impact.
A teaching fruit — Sand Twister goes to whichever Pal eats it.
A teaching fruit that grants Absolute Frost to the Pal that eats it.
Fed to a Pal, it teaches Blizzard Spike.
Consumed by a Pal, it imparts Diamond Rain.
A teaching fruit — Icicle Line goes to whichever Pal consumes it.
A teaching fruit that leaves the Pal eating it with Holy Burst.
Fed to a Pal, it teaches Pal Blast.
A teaching fruit — the Pal that eats it learns All Range Thunder.
Consumed by a Pal, it imparts Aqua Surge.
A teaching fruit that grants Curtain Splash to the Pal eating it.
Fed to a Pal, it teaches Geyser Gush.
A teaching fruit — Hydro Laser goes to whichever Pal consumes it.
A Water fruit carrying Hydro Slicer. Any Pal it's used on comes away knowing the move.
Teaches Dark Arrow to whichever Pal it's used on.
A Dark fruit that grants Nightmare Ball to the Pal it's used on.
The Pal this Dragon fruit is used on picks up Blast Cannon.
Applied to a Pal, this Dragon fruit adds Comet to its moveset.
A Dragon fruit that leaves the Pal it's used on knowing Dragon Breath.
Grants Lightning Streak to the Pal that receives this Electric fruit.
An Electric fruit; the Pal it's used on learns Lock-on Laser.
Tri-Lightning goes to whichever Pal this Electric fruit is used on.
Used on a Pal, this Electric fruit teaches TriSpark.
A Fire fruit that hands Flame Wall to the Pal it's used on.
The Pal this Fire fruit goes to learns Flare Storm.
Teaches Ignis Breath to any Pal it's used on.
A Grass fruit; whichever Pal receives it learns Grass Tornado.
Multicutter goes to the Pal this Grass fruit is used on.
Applied to a Pal, this Grass fruit adds Seed Mine.
A Grass fruit that leaves its recipient Pal knowing Spine Vine.
Teaches Sand Tornado to the Pal this Ground fruit is used on.
An Ice fruit that grants Crystal Breath to the Pal it's used on.
Whichever Pal receives this Ice fruit learns Freeze Wall.
Iceberg goes to the Pal this Ice fruit is used on.
An Ice fruit; the Pal it's applied to picks up Icicle Bullet.
The Pal this fruit is used on comes away knowing Air Blade.
Grants Implode to whichever Pal receives this fruit.
Teaches Power Bomb to the Pal it's used on.
A Water fruit; the Pal it's used on learns Acid Rain.
Aqua Burst goes to whichever Pal this Water fruit is applied to.
A Water-type fruit that carries the Bubble Blast technique. Any Pal that eats one comes away knowing the move.
Water-attuned fruit holding the Splash technique, learned by whichever Pal consumes it.
Feeding this Water fruit to a Pal leaves it with Torrential Blast in its move set.
A Dark-type fruit carrying Dark Cannon; the Pal that consumes it picks up the move.
Dark-attuned fruit that imparts Dark Shot to whichever Pal eats it.
Give this Dark fruit to a Pal and Poison Blast joins its repertoire.
A Pal fed this Dark-type fruit learns Shadow Burst.
Dark fruit holding Spirit Flame, taught to any Pal that consumes it.
Eating this Dark-type fruit teaches a Pal Umbral Surge.
A Dragon-attuned fruit; the Pal that eats it comes away with Dragon Burst.
Dragon-type fruit that hands Dragon Cannon to whichever Pal consumes it.
An Electric fruit carrying Electric Ball, learned by the Pal that eats it.
Electric-attuned fruit; a Pal fed one picks up Plasma Funnel.
Consuming this Electric-type fruit teaches a Pal Shockwave.
Electric fruit that leaves Spark Blast in the move set of whichever Pal eats it.
A Pal given this Electric-type fruit learns Thunder Spear.
Fire-attuned fruit holding Flare Arrow, taught to the Pal that consumes it.
Fire-type fruit; eating one leaves a Pal knowing Ignis Blast.
A Pal fed this Fire fruit comes away with Spirit Fire.
Grass-attuned fruit that imparts Seed Machine Gun to whichever Pal eats it.
Grass-type fruit carrying Wind Cutter, learned on consumption by a Pal.
Ground fruit; the Pal that eats one picks up Bog Blast.
Feeding this Ground-type fruit to a Pal teaches it Stone Blast.
Ground-attuned fruit holding Stone Cannon, gained by whichever Pal consumes it.
An Ice-type fruit carrying Ice Missile, learned by the Pal that eats it.
Ice-attuned fruit; a Pal fed one comes away knowing Icicle Cutter.
A skill fruit holding Air Cannon; the Pal that consumes it learns the move.
Skill fruit that leaves Power Shot in the move set of whichever Pal eats it.
Water-attuned fruit carrying Aqua Gun, learned by any Pal that eats it.
A Pal fed this Water-type fruit comes away with Hydro Jet.
Skill Fruit Orchard — What You Actually Get
Plant a Skill Fruit at the Orchard and each harvest rolls one of five outcomes. The honest math: most cycles give nothing, and the jackpot — a top-rarity fruit of the same element — is a 3% shot.
| Harvest result | Chance |
|---|---|
| Nothing this cycle | 60% |
| The exact fruit you planted | 15% |
| Common fruit of the same element | 15% |
| Uncommon fruit of the same element | 7% |
| Rare fruit of the same element | 3% |
So a planted fruit pays out something 40% of the time, and stays within its element when it does — plant the element you want more of. Related: every active skill · plantation crops · Ranch Pals.