Palworld Accessories — Every Effect
All 144 accessories in Palworld with their exact in-game effect text. Search by name or effect (e.g. "cold", "weight", "jump") and tap any card for drop sources and full details.
Built around a purpose-made filter, this mask blocks corrosive mist damage entirely.
Special fibers make this undergarment tough without adding weight, and explosions do no damage while it is worn.
Worn footwear that grants four dashes while airborne.
Footwear that gives the wearer triple jumps once off the ground.
Boots that stretch mid-air movement to three dashes.
Grants two extra jumps once airborne, along with two mid-air dashes.
Adds a single jump while airborne, plus one mid-air dash.
Adds a single jump while airborne, and two mid-air dashes come with it.
Grants two extra jumps once airborne, along with a single mid-air dash.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Ground damage up sharply.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Fire damage up sharply.
Your active Pal takes far less Grass damage while this is equipped, and deals considerably more Fire damage.
Lifts the Attack of the Pal at your side and gives their Neutral damage a large boost.
Your active Pal takes far less Dragon damage while this is equipped, and deals considerably more Ice damage.
Lifts the Attack of the Pal at your side and gives their Dragon damage a large boost.
A heavy Attack boost that covers both the wearer and the Pal fighting at their side.
Equipping it opens up a second dash in mid-air.
Lifts the Attack of the Pal at your side and gives their Ground damage a large boost.
Your active Pal takes far less Dark damage while this is equipped, and deals considerably more Dragon damage.
Cuts incoming Fire damage on the Pal fighting with you by a wide margin, while raising their Water damage substantially.
Cuts incoming Ice damage on the Pal fighting with you by a wide margin, while raising their Fire damage substantially.
Cuts incoming Water damage on the Pal fighting with you by a wide margin, while raising their Electric damage substantially.
Lifts the Attack of the Pal at your side and gives their Fire damage a large boost.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Ice damage up sharply.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Neutral damage up sharply.
Lifts the Attack of the Pal at your side and gives their Ice damage a large boost.
Carrying capacity jumps a great deal with this on, and work speed rises notably as well.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Dragon damage up sharply.
The Pal fighting beside you shrugs off most Neutral damage and hits considerably harder with Dark attacks.
Lifts the Attack of the Pal at your side and gives their Electric damage a large boost.
Lifts the Attack of the Pal at your side and gives their Water damage a large boost.
Lifts the Attack of the Pal at your side and gives their Dark damage a large boost.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Dark damage up sharply.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Grass damage up sharply.
The Pal fighting beside you shrugs off most Electric damage and hits considerably harder with Ground attacks.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Water damage up sharply.
Bolsters the Defense of whichever Pal is out fighting with you, and pushes their Electric damage up sharply.
Tamer's eyewear that caps damage so nothing struck by the wearer drops below 1 Health, and it lays bare a Pal's hidden potentials.
Lengthens the invincibility window on rolls and sidesteps.
A charm with extreme heat tolerance, cutting Fire damage taken by a wide margin.
Worn on the accessory slot, this ring speeds up how fast Trust builds with your Pals.
Pushes Defense up sharply for both the wearer and the Pal out fighting with them.
Lifts the Attack of the Pal at your side and gives their Grass damage a large boost.
Boots that grant the player two mid-air jumps once equipped.
The Pal fighting beside you shrugs off most Ground damage and hits considerably harder with Grass attacks.
A large boost to both Heat and Cold Resistance, paired with a solid gain in Health.
Heavy Heat and Cold Resistance, plus a considerable bump to how much weight you can haul.
A belt that pushes both Defense and Health up by a large margin.
A charm with extreme cold tolerance, cutting Ice damage taken by a wide margin.
Lenses that expose a Pal's hidden potentials, rating Health, Attack and Defense on a 0-to-100 scale.
Boots that let the player dash while airborne once equipped.
A pendant giving Attack a small lift.
A pendant that pushes Attack up by a moderate amount.
A pendant that drives Attack up by a large margin.
A whistle that gives the Pal fighting at your side a small Attack boost.
Raises the Attack of your active Pal by a moderate amount.
Drives the Attack of the Pal fighting beside you up by a large margin.
Nudges up the Dark damage dealt by the Pal out fighting with you.
A moderate boost to the Dark damage your active Pal deals.
Pushes the Dark damage of the Pal at your side up by a wide margin.
A pendant giving Defense a small lift.
A pendant that raises Defense by a moderate amount.
A pendant that drives Defense up by a large margin.
A whistle giving the Pal fighting at your side a small Defense boost.
Raises the Defense of your active Pal by a moderate amount.
Pushes the Defense of the Pal fighting beside you up by a large margin.
Boots that let the player jump once more while airborne.
Nudges up the Dragon damage dealt by the Pal out fighting with you.
A moderate boost to the Dragon damage your active Pal deals.
Pushes the Dragon damage of the Pal at your side up by a wide margin.
Nudges up the Electric damage dealt by the Pal out fighting with you.
A moderate boost to the Electric damage your active Pal deals.
Pushes the Electric damage of the Pal at your side up by a wide margin.
Nudges up the Fire damage dealt by the Pal out fighting with you.
A moderate boost to the Fire damage your active Pal deals.
Pushes the Fire damage of the Pal at your side up by a wide margin.
Nudges up the Grass damage dealt by the Pal out fighting with you.
A moderate boost to the Grass damage your active Pal deals.
Pushes the Grass damage of the Pal at your side up by a wide margin.
Nudges up the Ground damage dealt by the Pal out fighting with you.
Equipment that pushes up the Ground damage dealt by whichever Pal is out fighting with you.
Equipment that pushes the Ground damage of your out-fighting Pal up by a large margin.
Worn gear that gives Pal EXP gains a small bump.
Worn gear that increases the EXP Pals earn.
Worn gear that increases Pal EXP by a large margin.
Equipment that nudges Heat Resistance upward.
Equipment that boosts Heat Resistance.
Equipment that boosts Heat Resistance by a wide margin.
Equipment that gives a small lift to the Ice damage of the Pal out fighting with you.
Equipment that lifts the Ice damage dealt by your out-fighting Pal.
Equipment that lifts the Ice damage of your out-fighting Pal by a large margin.
Worn gear that adds a small amount of Health.
Worn gear that adds Health.
Worn gear that adds a large amount of Health.
Equipment covering both ends of the temperature range, with a small lift to Heat and Cold Resistance.
Equipment that lifts both Heat and Cold Resistance.
Equipment that lifts both Heat and Cold Resistance by a wide margin.
Equipment giving a small boost to the Neutral damage of the Pal fighting at your side.
Equipment that boosts the Neutral damage of the Pal fighting at your side.
Equipment that boosts the Neutral damage of your side-by-side Pal by a large margin.
Worn gear for a small gain in Work Speed.
Worn gear that increases Work Speed.
Worn gear that increases Work Speed by a large margin.
Equipment that trims a little off the Dark damage you take.
Equipment that cuts the Dark damage you take.
Equipment that cuts Dark damage taken by a wide margin.
Equipment that shaves a small amount off Dragon damage taken.
Equipment that lowers the Dragon damage you take.
Equipment that lowers Dragon damage taken by a wide margin.
Equipment that softens incoming Electric damage a little.
Equipment that softens incoming Electric damage.
Equipment that softens incoming Electric damage by a large margin.
Equipment that blunts a small share of the Fire damage you take.
Equipment that blunts the Fire damage you take.
Equipment that blunts Fire damage taken by a wide margin.
Worn gear that adds a small amount of carrying capacity.
Worn gear that adds carrying capacity.
Worn gear that adds a large amount of carrying capacity.
Equipment that takes a small bite out of incoming Grass damage.
Equipment that takes a bite out of incoming Grass damage.
A ring that cuts incoming Grass damage by a wide margin.
A ring that shaves a small amount off Ground damage taken.
A ring that lowers the Ground damage coming at the wearer.
A ring that cuts incoming Ground damage by a wide margin.
A ring that shaves a small amount off Ice damage taken.
A ring that lowers the Ice damage coming at the wearer.
A ring that cuts incoming Ice damage by a wide margin.
A pacifist's ring: attacks from whoever wears it leave targets at 1 Health rather than killing them.
A ring that shaves a small amount off Neutral damage taken.
A ring that lowers the Neutral damage coming at the wearer.
A ring that cuts incoming Neutral damage by a wide margin.
A ring that shaves a small amount off Water damage taken.
A ring that lowers the Water damage coming at the wearer.
A ring that cuts incoming Water damage by a wide margin.
A worn layer that nudges Cold Resistance up a little.
A worn layer that pushes Cold Resistance up.
A worn layer that pushes Cold Resistance up by a wide margin.
A whistle that gives the Pal out on the field a small bump to its Water damage.
A whistle that bumps up the Water damage of whichever Pal is out fighting.
A whistle that pushes the active Pal's Water damage up by a wide margin.
A belt that adds height to the player's jump while worn.
Related: Palworld armor & shields · sphere modules · all items.