Palworld Ammo — Recipes & Unlocks
All 38 ammo types in Palworld with their crafting recipes and unlock levels. Match them to their guns on the weapons database.
Stronger shafts intended for the Advanced Bow. A Primitive Workbench turns them out.
Basic shafts that any bow will fire, assembled at a Primitive Workbench.
Rounds that chamber in the Assault Rifle and guns of the same class, made on a Weapon Assembly Line.
The charge a Beam Launcher fires; only an Ancient Workbench can produce it.
What the Beam Scatter loads, put together at an Ancient Workbench.
Cartridges for the Boost Gun and weapons built along the same lines, made at a Weapon Workbench.
Cells that feed the Charge Rifle and its close cousins, produced on an Advanced Weapon Assembly Line.
Rough-made rounds suited to the Musket, the Makeshift Handgun and guns of that vintage; a Weapon Workbench handles the crafting.
Feeds the Combat SMG. Requires an Ancient Workbench to make.
The ink a Decal Gun loads, spraying an image of a Pal rather than doing damage. Crafted at a Weapon Workbench.
Cartridges the Laser Rifle and comparable weapons draw on, assembled on Weapon Assembly Line II.
Loads into the Energy Shotgun and weapons of its type; made on an Advanced Weapon Assembly Line.
Bow shafts that inflict Fire damage where they land. Crafted at a Primitive Workbench.
The fuel burned by a Flamethrower and equivalents, mixed on Weapon Assembly Line II.
Feeds the Gatling Gun and weapons of the same class, made on Weapon Assembly Line II.
Rounds lobbed by the Grenade Launcher and similar weapons, produced on Weapon Assembly Line II.
Standard rounds for the Handgun and sidearms of its kind, crafted at a Weapon Workbench.
Made for the Heavy Assault Rifle alone, and only at an Ancient Workbench.
Cartridges the Laser Gatling Gun and weapons of its class burn through; Weapon Assembly Line II handles production.
Rounds that chamber in the Machine Gun and comparable weapons.
Rounds that chamber in the Magnum and comparable weapons.
Improved shafts built for the Mechanical Bow, turned out at an Ancient Workbench.
Shells for the Meteor Launcher and weapons of that class, assembled on a Weapon Assembly Line.
What the Guided Missile Launcher and weapons like it fire; production calls for Weapon Assembly Line II.
Charges for the Overheat Rifle and its relatives, built on an Advanced Weapon Assembly Line.
Cartridges that load into the Plasma Cannon and weapons of the same class, made on Weapon Assembly Line II.
The Plasma Rifle's ammunition, which only an Ancient Workbench can produce.
Shafts for a bow that leave Poison on anything they hit. Made at a Primitive Workbench.
Shells cut for the Prototype Shotgun, produced at an Ancient Workbench.
Sturdier shafts matched to the Compound Bow, made at a Primitive Workbench.
Rounds for the Single-Shot Rifle and guns of that type, crafted at a Weapon Workbench.
Warheads for the Rocket Launcher and weapons of its class, made on Weapon Assembly Line II.
Shells for shotguns and weapons that work the same way, loaded together at a Weapon Workbench.
Feeds the Combat SMG, the Heavy Assault Rifle, and weapons of that class.
Feeds the Prototype Shotgun, the Tactical Grenade Launcher, and weapons of that class.
The Tactical Grenade Launcher's ammunition, produced only at an Ancient Workbench.