Sunreach Skies Guide: Pals, Bosses, and Loot
Sunreach Skies is Palworld's endgame Skyland dungeon at level 65–69 — the smallest, most exclusive boss pool in the game, Skyland-native rosters, and chests full of Sol and Ancient Spheres.

Sunreach Skies is the last cavern on the list and the highest in every sense — Skyland's level 65–69 dungeon, where the loot table finally graduates to Sol Spheres and Ancient Spheres. Its boss pool is also the game's most exclusive: just 7 Pals, all Skyland natives. That's the complete tour — all ten caverns are on the List of All Dungeons.
The Smallest Boss Pool in the Game
Where early caverns roll one of thirty bosses, Sunreach Skies picks from only 7 — so if you're hunting a specific Skyland native like Valentail, Tropicaw or Dynamoff, the odds are the best you'll ever get from a boss room. Every roll lands at level 65–69, pre-built for endgame content.
| Possible Boss | Elements | Best Work |
|---|---|---|
Dynamoff | Electric | Generating Electricity |
Lapiron | Ground | Gathering |
Puffolt | Electric | Generating Electricity |
Snock | Electric | Generating Electricity |
Souffline | Grass | Planting |
Tropicaw | Grass | Planting |
Valentail | Neutral | Gathering |
Corridor Crew
The halls mix dark spirits with Skyland oddities at level 65–69 — Eidrolon being the standout catch, a Dragon-Dark wisp you won't meet many other places.
| Pal | Elements | Best Work |
|---|---|---|
Bakemi | Dark | Medicine Production |
Eidrolon | Dragon, Dark | Transporting |
Hoodle | Dark | Handiwork |
Lapure | Neutral | Handiwork |
Souffline | Grass | Planting |
Endgame Chest Loot
| Item | Why It Matters |
|---|---|
| The best sphere the game will hand you for free | |
| Skyland-tier captures | |
| Max-grade statue upgrades | |
| Feeds the endgame rifles | |
| Endgame shotgun food | |
| Explosive resupply | |
| High-grade fishing sessions | |
| Rare-catch fishing bait | |
| Big meal drop | |
| Petty cash at this point |








