Palworld Guide

How to Get the Clinic: Level 24 Cost and Materials

The Clinic in Palworld: technology level 24 for 2 points, all three build materials and the raw pile behind them, what it actually protects your base Pals from, and the best Medicine Production Pals to staff it early.

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How to Get the Clinic: Level 24 Cost and Materials — Palworld Database

The Clinic is the level 24 Infrastructure building that keeps your base Pals from getting sick, injured, and miserable, and it is the first real answer to a base that keeps grinding to a halt. This guide covers the technology cost, all three materials and the raw pile underneath them, what it actually prevents, and which Medicine Production Pals you can realistically catch at that point to staff it.

Clinic at a Glance

This is one of the cheapest quality-of-life unlocks in the whole tree: 2 technology points and three basic crafting materials, none of which need anything past a Primitive Workbench and a furnace. It draws no electricity, so you can drop it in any base at any point in the game without touching your power budget. The only ongoing cost is a worker slot — the Clinic does nothing at all until a Pal with Medicine Production suitability is assigned to it, and that is the part most people miss when they build it and see no change.

WhatDetail
TypeBase structure, Infrastructure tab of the build menu
Technology levelLv. 24
Technology points2 (regular points)
Materials10 Wooden Board, 20 Cloth, 15 Nail
Raw cost125 Wood, 40 Wool, 10 Ore
Worker neededOne Pal with Medicine Production Lv. 1 or better
Power drawNone
What it doesSlows SAN depletion and prevents illness and injury among base workers
Upgrade pathAncient Clinic at Lv. 73
Added inThe 1.0 update

How to Unlock the Clinic

Reach character level 24, open the Palworld technology tree, and spend 2 points. Nothing else gates it — no prerequisite technology, no boss, no Ancient Technology Points. The level 24 row is a big one at 19 points across nine unlocks, and it is genuinely one of the best rows in the early game, so you will not clear it in a single level-up. If you have to prioritise, the Ore Mining Site is the one that changes your day-to-day the most, and the Clinic and Medicine Rack are the pair that stop your base from decaying while you are away. Everything else on the row can wait. If you are short, how to get more technology points covers the fastest ways to bank a few more.

Technology at Lv. 24PointsTake it?
Ore Mining Site2First — it is the boss-unlocked one and it feeds every ingot you will ever need
Clinic2Yes — cheapest permanent fix for base illness and SAN drain
Medicine Rack2Yes — pairs directly with the Clinic and needs no worker
Fluffy Pal Bed2Yes — better sleep means less of the damage the Clinic is fighting
Makeshift Handgun3Only if you want an early sidearm; most expensive thing on the row
Azurobe Saddle2Later — only if you actually caught one
Dinossom Saddle2Later — same story
Foxparks Cryst's Harness2Skip unless you use the Ice variant as a glider-flamethrower
Flower Bed2Decoration — last

All Build Materials and Where to Get Them

Three materials, all craftable at the Primitive Workbench you have had since your first hour. Cloth is the expensive one — 20 of it means 40 Wool, which is the only material here you cannot just chop or mine. The Wooden Board line quietly adds 10 more Nail on top of the 15 the Clinic asks for directly, so budget 25 Nails, not 15. Do the Wool first and everything else falls out in a couple of minutes of Handiwork.

MaterialQtyWhere it comes fromRecipe per unitRaw total
Cloth20Primitive Workbench2 Wool40 Wool
Wooden Board10Primitive Workbench10 Wood + 5 Fiber + 1 Nail100 Wood, 50 Fiber, 10 Nail
Nail15 (+10)Primitive Workbench1 Ingot makes 5 Nails5 Ingot, so 10 Ore

Cloth: 40 Wool from a Ranch

Wool is the bottleneck and the reason to build a Ranch before you build the Clinic. Three Pals drop it on a Ranch, and two of them produce at rank 2 rather than rank 1: Melpaca and Cremis. Lamball is only rank 1, but it is everywhere — 351 spawn points across the map versus 270 for Melpaca and 200 for Cremis — so most players end up with a pen of three Lamball simply because they walked past thirty of them getting to level 24. Any of them clears 40 Wool overnight. If you would rather not wait, sheep-type Pals also drop Wool when defeated, so a quick sweep through a Lamball field gets you there in one trip.

PalRanch rankSpawn pointsWhy pick it
Melpaca2270 spawn pointsBest Wool output per Pal, and easy to find in the open grasslands
Cremis2200 spawn pointsSame rank 2 output in a smaller body — fine if you found one first
Lamball1351 spawn pointsThe one you already have ten of; three on a Ranch out-produce one Melpaca

Wooden Board and Nail: 125 Wood and 10 Ore

The rest is trivial by level 24. The 10 Wooden Board want 100 Wood plus 50 Fiber, and since Fiber is crafted two-at-a-time from a single Wood, the real timber bill is 125 Wood — a few minutes at any Lumber node, and there are 4,654 of them on the map. The Nails need 5 Ingot through a furnace, which is 10 Ore off any of the 1,632 Ore nodes. If you took the Ore Mining Site on the same technology row, you will have both piles without going anywhere — how to farm Ore covers the best node clusters to build on.

Raw materialNeedBest source
Wood1254,654 Lumber nodes on the map, or a Lumbering crew at base
Wool40Ranch with Melpaca, Cremis or Lamball
Ore101,632 Ore nodes on the map, or an Ore Mining Site

What the Clinic Actually Does

The Clinic is preventive, not curative. With a Medicine Production Pal assigned, it slows how fast your base workers lose SAN and cuts down how often they come down with illness or pick up injuries in the first place — the game describes it as managing the health of the Pals working at the base. It does not heal a Pal that is already sick, and it will not stop a Pal that has hit rock-bottom SAN from wandering off and refusing to work. That is what the Medicine Rack and your hot springs are for.

The in-game text is also upfront that its sanitation has limits, which is the honest version of what you will notice in practice: a Clinic makes a five-to-ten Pal base run cleanly, but a packed endgame base with an ore pit and a furnace line running non-stop will still throw the occasional sick Pal. Pocketpair has never published the actual percentages behind illness or SAN drain, so treat it as a clear, reliable reduction rather than an on/off switch. One Clinic per base is the setup — there is no evidence that stacking two does anything, and each one eats a worker slot.

TipBuild the Medicine Rack on the same technology row and keep it stocked, because the two solve opposite halves of the problem. Sick Pals walk to the rack and dose themselves, and the three tiers cure different things rather than replacing each other — Low Grade Medical Supplies handle Sick, Sprain and Overfull, Medical Supplies handle Ulcer and Fracture, and High Grade Medical Supplies handle Weakened and Depressed. Stock all three or the rack will not cover the ailment you actually get.

Best Medicine Production Pals to Staff It

Medicine Production is one of the rarest work suitabilities in the game — only 43 Pals have it at all, and just 11 reach Lv. 5 or better — which is why so many bases have a Clinic standing empty. At level 24 the realistic pick is Splatterina: Lv. 5 Medicine Production, and with 769 spawn points it is far and away the easiest one on this list to actually find, as long as you go out at night since it only appears after dark. Wistella is the better body at Lv. 6 and is cheap to breed, but only 40 spawn points makes finding one in the wild a project. Gildra is the fallback nobody thinks of — only Lv. 4, but 325 spawn points means you will trip over one.

The Clinic only asks for Lv. 1 suitability, so anything here will switch it on. Suitability level still matters, though, because the same Pal is the one you will park on a Medicine Workbench to actually brew the medical supplies the rack needs. Long term, Silvance is the only Lv. 8 in the game and the ceiling for this job — worth breeding toward, not something you will have at level 24.

PalMedicine ProductionSpawn pointsOther jobsWhy it works
SplatterinaLv. 5769, night onlyHandiwork 6, Lumbering 3The one you can realistically catch at level 24 — nothing else is close on availability
WistellaLv. 640Handiwork 6, Transporting 1Best early body, and cheap to breed if the wild hunt is not working out
GildraLv. 4325Handiwork 5, Transporting 2Lowest level here but everywhere — perfectly fine as a first Clinic worker
BakemiLv. 4115Handiwork 3, Transporting 2Common backup when Splatterina is busy on Handiwork
MycoraLv. 642Planting 6, Handiwork 4Covers the Clinic and the berry plantation on one slot
SelyneLv. 640Handiwork 7, Transporting 3Strongest all-round base body in this bracket
VenusaLv. 526Handiwork 6, Gathering 6Great worker, but 26 spawn points makes it a lucky find
SilvanceLv. 8Not a wild spawnPlanting 6, Handiwork 6The only Lv. 8 in the game — the long-term goal, not the level 24 answer

Assign whoever you land on to the structure directly rather than leaving them on base wandering, or they will drift onto the nearest ore pile instead. The full Medicine Production Pal list has the other 35 options if none of these are in your paldeck yet.

Build These Alongside It

The Clinic is one piece of a base-health cluster, and the two cheapest pieces sit on the exact same technology row. Take the Medicine Rack and the Fluffy Pal Bed with it — the rack costs no worker slot and handles the Pals that get sick anyway, and better beds mean less of the SAN loss the Clinic is fighting. A Hot Spring from all the way back at level 9 is the single biggest SAN recovery item you can have this early and costs almost nothing, so build one if you somehow have not. Four levels later, the High Quality Monitoring Stand starts cutting the SAN cost of work itself. Cluster all of it near your work floor so nobody burns half a shift walking.

StructureTech levelMaterialsWhat it adds
Medicine RackLv. 2420 Ingot, 3 Wooden Board, 5 ClothSick Pals cure themselves; no worker slot needed
Fluffy Pal BedLv. 245 Cloth, 3 Wooden Board, 5 Nail, 10 FiberMore Health and SAN recovered overnight than a straw bed
Hot SpringLv. 920 Wood, 15 Stone, 7 Paldium Fragment, 3 Aquatic Pal FluidsRestores SAN after a shift — the cheapest morale fix in the game
Medieval Medicine WorkbenchLv. 1230 Wood, 5 Nail, 10 Paldium FragmentWhere the medicine for the rack gets made; same Medicine Production worker
High Quality Monitoring StandLv. 28100 Ingot, 30 CementLowers the SAN cost of working at all — the next upgrade after this row
Alpha Wave GeneratorLv. 4140 Refined Ingot, 20 Circuit Board, 10 Corrosive Solvent, 20 Paldium FragmentSlows SAN decay across the base; placing more than one does nothing

Clinic vs Ancient Clinic

The Ancient Clinic at level 73 is the same building with the limits taken off, and the gap in build cost is enormous — 50 Soralite Ingot and 45 World Tree Holy Water against three workbench materials. The important thing for a level 24 player is that nothing carries over and nothing is wasted: both versions occupy exactly one Medicine Production Pal at Lv. 1 suitability, both draw zero power, and the basic Clinic will serve you for the fifty levels in between. Build this one now, swap it out when you get there, and do not feel bad about the 40 Wool.

SpecClinicAncient Clinic
Technology levelLv. 24Lv. 73
Technology points24
Materials10 Wooden Board, 20 Cloth, 15 Nail50 Soralite Ingot, 45 World Tree Holy Water, 15 Computer, 10 Ancient Civilization Core
WorkerMedicine Production Lv. 1+Medicine Production Lv. 1+
Power drawNoneNone
ProtectionBasic — the game states its sanitation has clear limitsTop tier — holds hygiene up even under harsh base conditions

Summary

Short version: hit level 24, spend 2 technology points, and bring 10 Wooden Board, 20 Cloth and 15 Nail — which really means 125 Wood, 40 Wool off a Ranch, and 10 Ore. Put a Medicine Production Pal on it the moment it is up, because it does nothing unstaffed, and Splatterina is the one you can actually catch at that level. Add the Medicine Rack beside it for the Pals that get sick anyway, and base illness stops being the thing that eats your evenings.