Palworld Guide

Best Guns Tier List: All Guns Ranked

Every firearm in Palworld with attack, magazine, durability and tech level — plus the ceiling in each class (launchers 14,000, assault rifles 12,500, shotguns 1,167) and why attack ratings only compare inside a category.

Updated 2 min read2 data tables
Best Guns Tier List: All Guns Ranked — Palworld Database

Palworld's arsenal runs from makeshift pistols to the absurd Beam Launcher. This is every firearm in the game with its attack rating, magazine, durability and tech level — but read the numbers the right way: an attack rating only compares against others in the same category. A tech-69 shotgun sitting far below a tech-65 rifle on the raw number does not mean it is ten times worse; the two are simply not measured on the same scale. Rank inside a class, then pick the class that fits how you fight.

Every Gun, Ranked by Attack

A few patterns jump out of the full ranking: launchers own the entire top of the chart, with the Beam Launcher's 14,000 attack towering over everything, while the Charge Rifle at 12,500 is the one non-launcher that keeps pace. Among the rifles, the Plasma Rifle is the quiet standout — modest 1,860 attack but an absurd 25,000 durability, so it basically never leaves your hands for repairs.

GunTypeAttackMagDurabilityTechMaterials
Beam LauncherRocket Launcher14000350080×100 ×50 ×10 ×10
Charge RifleAssault Rifle12500620065×200 ×25 ×5 ×15
Penguin LauncherRocket Launcher100001
Plasma CannonRocket Launcher10000230061×150 ×130 ×4 ×8
Rocket LauncherRocket Launcher10000130065×75 ×30 ×25 ×10
Tactical Grenade LauncherRocket Launcher6722880072×80 ×15 ×5 ×5
Guided Missile LauncherRocket Launcher5900130056×100 ×50 ×25 ×5
Multi Guided Missile LauncherRocket Launcher59004300×150 ×80 ×30 ×8
Grenade LauncherRocket Launcher3000560053×75 ×60 ×15
Meteor LauncherRocket Launcher2000130038×100 ×30 ×20 ×5
Plasma RifleAssault Rifle1860382500078×80 ×50 ×8 ×7
Heavy Assault RifleAssault Rifle161530550070×100 ×50 ×30 ×5
Laser RifleAssault Rifle125030300051×50 ×40 ×5 ×3
Overheat RifleAssault Rifle1225300064×160 ×135 ×5 ×50
Prototype ShotgunShotgun116712600069×60 ×40 ×5 ×5
Semi-Auto RifleAssault Rifle11508100041×35 ×10
Single-Shot RifleAssault Rifle11001100036×20 ×5 ×20
MusketAssault Rifle1000120021×25 ×5 ×3
Sniper Rifle DefaultSniper Rifle10004500
Combat SMGAssault Rifle90742800068×50 ×30 ×20 ×4
Old RevolverHandgun600640033×60 ×20
Laser Gatling GunGatling Gun530100800059×110 ×100 ×10 ×3
Beam ScatterShotgun5083095075×50 ×50 ×5 ×5
Energy ShotgunShotgun4021030063×155 ×130 ×5 ×15
Gatling GunGatling Gun375100600054×150 ×70 ×70
Assault RifleAssault Rifle32020300045×40 ×10 ×10
Makeshift HandgunHandgun320630024×35 ×10 ×30
Vortex BeaterAssault Rifle3003000×40 ×20 ×5
Ballistic ShieldHandgun25020400
Boost GunHandgun250840025×45 ×10 ×30
HandgunHandgun250840028×50 ×15
Marksman RevolverHandgun25040032×60 ×15 ×1 ×30
Core Eject ShotgunShotgun23015056×80 ×65 ×32 ×40
Pump-Action ShotgunShotgun220815043×30 ×20 ×10
Makeshift ShotgunShotgun215120030×60 ×15 ×50
Semi-Auto ShotgunShotgun1951030047×50 ×20 ×10
Double-Barreled ShotgunShotgun190220039×30 ×7 ×25
Makeshift Assault RifleAssault Rifle17015150031×70 ×20 ×60
SMGAssault Rifle13024200037×25 ×6
Makeshift SMGAssault Rifle10024100026×40 ×10 ×30
Launcher MeatRocket Launcher201300

The Ceiling in Each Class

Here is what each firearm class tops out at, which is the number that actually decides your endgame loadout:

  • Rocket launchers — 14,000. Both the top-tier launcher schematic and the Beam Launcher at Technology 80 reach it. Highest ceiling in the game, at the cost of ammo economy.
  • Assault rifles — 12,500 on the Charge Rifle at Technology 65. The best all-round pick: reachable well before the launchers and far cheaper to feed.
  • Shotguns — 1,167 on the Prototype Shotgun at Technology 69, a close-range class where the rating is not comparable to a rifle's.
  • Handguns — 625, and 15 of them exist. They stay useful as a sidearm long after they stop being your main gun.
  • Gatling guns — 530 across the two that exist, including the Laser Gatling Gun at Technology 59.

The practical read: unlock the Charge Rifle line first, keep a launcher for bosses and raids where a single big hit matters more than sustained fire, and do not judge a shotgun by its number next to a rifle's. Ammo cost is the hidden tax on the top of this list — see every ammunition type and what it feeds before committing to a class.

Best Gun in Each Category

The single best gun in each weapon class, side by side:

CategoryTop PickAttack
Rocket LauncherBeam Launcher14,000
Plasma RifleCharge Rifle12,500
ShotgunPrototype Shotgun1,167
Sniper RifleSniper Rifle1,000
HandgunOld Revolver600
Gatling GunLaser Gatling Gun530
TipMost late-game guns get dramatically stronger versions through Schematic 4 blueprints — see the legendary schematics guide for where every one drops.