
Makeshift Handgun
Weapon · WeaponHandgun4★Pistol built from spare parts. One round per trigger pull, which suits close quarters more than anything else.
Makeshift Handgun is 5th of 24 handguns by attack, at 800 against the 1,500 of Old Revolver.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
At 10 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 30,340 gold it is worth real money to a merchant.
Makeshift Handgun Crafting Recipe
Crafting it takes 152 materials across 4 types.
Where to Find Makeshift Handgun
The recipe is not on the Technology tree — it is locked behind a schematic you have to find first. The best single source is sea base enemy camp boss stashes in the Grasslands at 0.6% per container, and the table below lists every tier and where each one drops.
Every Tier of Makeshift Handgun
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 320 to 800, a 2.5x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Makeshift Handgun | 320 | 300 |
| 1★ | Makeshift Handgun | 560 | 600 |
| 2★ | Makeshift Handgun | 640 | 900 |
| 3★ | Makeshift Handgun | 720 | 1200 |
| 4★ | Makeshift Handgun (this one) | 800 | 1500 |
Ammunition Makeshift Handgun Uses
Makeshift Handgun fires Coarse Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Ingot ×1, Gunpowder ×1 |
Schematics That Unlock Makeshift Handgun
The Technology tree hands you the plain Makeshift Handgun at level 24 for 3 Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
Fastest route. Two routes to the top-tier Makeshift Handgun schematic, and they are not measured in the same thing: about 33 kills hunting it directly from fenglope (alpha), or roughly 85 containers farming the 3★ copy from sea base enemy camp boss stashes in the Grasslands and fusing five. Which is faster depends on how long one of each takes you. Schematics fuse five-to-one, so a lower tier with better odds can beat the top tier outright. Counts are containers of that source, not time.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | Grasslands sea base camp stashes, Treasure map digs (tier 1), Forest camp loot +6 more — best 0.6% (grade 3/4/5) · Supply drops in the Grasslands (0.09%) · Fenglope (3%) |
Alternatives and Upgrades
Step up from here and you get Old Revolver at 1,050 attack; step down and it is Makeshift Handgun at 720. The size of that step is what decides whether the crafting bill is justified yet.
Other handguns at a similar tier, for when you want to weigh this against the rest of its class: