
Marksman Revolver
Weapon · WeaponHandgun2★[ULTRAKILL Collab] An electrically powered revolver that never runs dry. Equipping it turns Pal Sphere throws into Coin Toss, and a bullet that clips a coin ricochets off toward enemies.
Marksman Revolver is 15th of 24 handguns by attack, at 500 against the 1,500 of Old Revolver.
No recipe takes it as an ingredient. Whatever you build is the finished article, so there is no reason to hoard spares.
Details
It does not stack, so every spare copy costs an inventory slot. At 76,200 gold it is worth real money to a merchant.
Marksman Revolver Crafting Recipe
Crafting it takes 161 materials across 5 types.
Where to Find Marksman Revolver
Marksman Revolver is not something you find lying around — you craft it, and the recipe is below.
Every Tier of Marksman Revolver
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 250 to 625, a 2.5x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Marksman Revolver | 250 | 400 |
| 1★ | Marksman Revolver | 437 | 1200 |
| 2★ | Marksman Revolver (this one) | 500 | 1600 |
| 3★ | Marksman Revolver | 562 | 2000 |
| 4★ | Marksman Revolver | 625 | 2400 |
Ammunition Marksman Revolver Uses
Marksman Revolver fires Handgun Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Ingot ×1, Gunpowder ×1 |
Schematics That Unlock Marksman Revolver
The Technology tree hands you the plain Marksman Revolver at level 32 for 3 Ancient Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 2★ | — |
Alternatives and Upgrades
Handgun matches it exactly at 500 attack — those two differ in what they resist and what they weigh, not in raw attack, so picking between them is a swap rather than an upgrade. The next real step is Makeshift Handgun at 560; below it is Handgun at 437.
Other handguns at a similar tier, for when you want to weigh this against the rest of its class: