
Charge Rifle
Weapon · WeaponAssaultRifle4★A beam rifle built with advanced technology. Energy builds up before release, then goes out as one heavy shot.
Charge Rifle is the strongest assault rifle in the game by attack, at 15,000.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
At 20 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 3,978,720 gold it is worth real money to a merchant.
Charge Rifle Crafting Recipe
Crafting it takes 498 materials across 5 types, and the bottleneck is almost always the 400× requirement — line that up first and the rest follows.
Where to Find Charge Rifle
The recipe is not on the Technology tree — it is locked behind a schematic you have to find first. The best single source is sea base enemy camp boss stashes in the Sakurajima at 0.7% per container, and the table below lists every tier and where each one drops.
Every Tier of Charge Rifle
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 12500 to 15000, a 1.2x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Charge Rifle | 12500 | 200 |
| 1★ | Charge Rifle | 13125 | 300 |
| 2★ | Charge Rifle | 13750 | 400 |
| 3★ | Charge Rifle | 14375 | 600 |
| 4★ | Charge Rifle (this one) | 15000 | 800 |
Ammunition Charge Rifle Uses
Charge Rifle fires Charge Rifle Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×10 | Bio Battery ×1, Thermal Core ×1 |
Schematics That Unlock Charge Rifle
The Technology tree hands you the plain Charge Rifle at level 65 for 5 Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
Fastest route. The fastest route is sea base enemy camp boss stashes in the Sakurajima, and the reason is the ladder rather than the top rung: that pool stocks every tier, so the common copies it hands you fuse upward into the one you want. Counting them, a top-tier Charge Rifle schematic works out at roughly 23 containers against the 33 the 4★ drop rate alone suggests. Spare low tiers are progress, not clutter. Schematics fuse five-to-one, so a lower tier with better odds can beat the top tier outright. Counts are containers of that source, not time.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | Arena Shop — 1500 Battle Ticket · Sakurajima sea base camp stashes, Treasure map digs (tier 5), fishing in Feybreak — best 0.7% (grade 1/5) · Neptilius (3%) |
Alternatives and Upgrades
Nothing in the assault rifle class beats it on attack. The next one down is Charge Rifle at 14,375, so if you are still using that, this is the upgrade worth the materials.
Other assault rifles at a similar tier, for when you want to weigh this against the rest of its class: