
Overheat Rifle
Weapon · WeaponAssaultRifle3★Assault rifle that fires without ever reloading, though long sustained bursts overheat it and leave its user wide open.
Overheat Rifle is 31st of 70 assault rifles by attack, at 1,408 against the 15,000 of Charge Rifle.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
At 15 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 3,067,150 gold it is worth real money to a merchant.
Overheat Rifle Crafting Recipe
Crafting it takes 618 materials across 5 types.
Where to Find Overheat Rifle
The recipe is not on the Technology tree — it is locked behind a schematic you have to find first. The best single source is sea base enemy camp boss stashes in the Sakurajima at 18.0% per container, and the table below lists every tier and where each one drops.
Every Tier of Overheat Rifle
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 1225 to 1470, a 1.2x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Overheat Rifle | 1225 | 3000 |
| 1★ | Overheat Rifle | 1286 | 3000 |
| 2★ | Overheat Rifle | 1347 | 4000 |
| 3★ | Overheat Rifle (this one) | 1408 | 5000 |
| 4★ | Overheat Rifle | 1470 | 6000 |
Ammunition Overheat Rifle Uses
Overheat Rifle fires Overheat Rifle Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Thermal Core ×1, Hexolite ×1 |
Schematics That Unlock Overheat Rifle
The Technology tree hands you the plain Overheat Rifle at level 64 for 5 Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
Fastest route. The fastest route is sea base enemy camp boss stashes in the Sakurajima, and the reason is the ladder rather than the top rung: that pool stocks every tier, so the common copies it hands you fuse upward into the one you want. Counting them, a top-tier Overheat Rifle schematic works out at roughly 23 containers against the 33 the 4★ drop rate alone suggests. Spare low tiers are progress, not clutter. Schematics fuse five-to-one, so a lower tier with better odds can beat the top tier outright. Counts are containers of that source, not time.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 3★ | Arena Shop — 600 Battle Ticket · Sakurajima sea base camp stashes, Treasure map digs (tier 5), fishing in Feybreak — best 18.0% (grade 1/5) |
Alternatives and Upgrades
Step up from here and you get Laser Rifle at 1,437 attack; step down and it is Musket at 1,400. The size of that step is what decides whether the crafting bill is justified yet.
Other assault rifles at a similar tier, for when you want to weigh this against the rest of its class: