
Witch Hat
Armor · ArmorHead4★Witch Hat is 69th of 202 head pieces by defense, at 80 against the 650 of Ancient Helm.
Wearing it also carries the effect Dark Damage Reduction Lv. 1, which matters more than the raw numbers in the biomes that punish you for the wrong outfit.
No recipe takes it as an ingredient. Whatever you build is the finished article, so there is no reason to hoard spares.
Details
It does not stack, so every spare copy costs an inventory slot.
Witch Hat Crafting Recipe
Crafting it takes 62 materials across 2 types, and the bottleneck is almost always the 49× requirement — line that up first and the rest follows.
Where to Find Witch Hat
Witch Hat is not something you find lying around — you craft it, and the recipe is below.
Every Tier of Witch Hat
The same piece exists at 5 rarities, and the gap is not cosmetic: defense runs 20 to 80, a 4x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
Schematics That Unlock Witch Hat
Witch Hat is not learned from the Technology tree — you need a schematic for it. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | — |
Alternatives and Upgrades
Tocotoco Cap matches it exactly at 80 defense — those two differ in what they resist and what they weigh, not in raw defense, so picking between them is a swap rather than an upgrade. The next real step is Monarch's Crown at 90; below it is Explorer Cap at 75.
Other head pieces at a similar tier, for when you want to weigh this against the rest of its class: