
Witch Hat
Armor · ArmorHead1★Witch Hat is 124th of 202 head pieces by defense, at 30 against the 650 of Ancient Helm.
Wearing it also carries the effect Dark Damage Reduction Lv. 1, which matters more than the raw numbers in the biomes that punish you for the wrong outfit.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It does not stack, so every spare copy costs an inventory slot.
Witch Hat Crafting Recipe
Crafting it takes 19 materials across 2 types, and the bottleneck is almost always the 15× requirement — line that up first and the rest follows.
Where to Find Witch Hat
Witch Hat is not something you find lying around — you craft it, and the recipe is below.
Every Tier of Witch Hat
The same piece exists at 5 rarities, and the gap is not cosmetic: defense runs 20 to 80, a 4x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
Schematics That Unlock Witch Hat
Witch Hat is not learned from the Technology tree — you need a schematic for it. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 1★ | — |
Alternatives and Upgrades
Tocotoco Cap matches it exactly at 30 defense — those two differ in what they resist and what they weigh, not in raw defense, so picking between them is a swap rather than an upgrade. The next real step is Tricorne at 37; below it is Dandilord Hat at 30.
Other head pieces at a similar tier, for when you want to weigh this against the rest of its class: