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Boost Gun

Weapon · WeaponHandgun0

A shot from this lifts a team Pal's attack and defense for a while. Aimed at an enemy instead, it just deals damage.

Boost Gun is an early handgun: 21st of 24 by attack, so treat it as a stepping stone, at 250 against the 1,500 of Old Revolver.

This is where the crafting chain ends — nothing downstream consumes it, so a stockpile earns you nothing.

Details

Gold Value1
Weight8
Max Stack1
attack250
magazine8
durability400

It does not stack, so every spare copy costs an inventory slot. It sells for almost nothing, so do not bother hauling it to a shop.

Every Tier of Boost Gun

The same piece exists at 3 rarities, and the gap is not cosmetic: attack runs 250 to 250, a 1x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.

RarityItemAttackDurability
0Boost Gun250400
0Boost Gun (this one)250400
0Megaboost Gun250400

Ammunition Boost Gun Uses

Boost Gun fires Boost Gun Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.

AmmoYieldCraft cost
Boost Gun Ammo×10Ingot ×2, Electric Organ ×1

Alternatives and Upgrades

Boost Gun matches it exactly at 250 attack — those two differ in what they resist and what they weigh, not in raw attack, so picking between them is a swap rather than an upgrade. The next real step is Makeshift Handgun at 320; below it is Handgun at 250.

Other handguns at a similar tier, for when you want to weigh this against the rest of its class:

Boost Gun (0★) — How to Get & Uses | Palworld Database