
Boost Gun
Weapon · WeaponHandgun0★A shot from this lifts a team Pal's attack and defense for a while. Aimed at an enemy instead, it just deals damage.
Boost Gun is an early handgun: 21st of 24 by attack, so treat it as a stepping stone, at 250 against the 1,500 of Old Revolver.
This is where the crafting chain ends — nothing downstream consumes it, so a stockpile earns you nothing.
Details
It does not stack, so every spare copy costs an inventory slot. It sells for almost nothing, so do not bother hauling it to a shop.
Every Tier of Boost Gun
The same piece exists at 3 rarities, and the gap is not cosmetic: attack runs 250 to 250, a 1x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Boost Gun | 250 | 400 |
| 0★ | Boost Gun (this one) | 250 | 400 |
| 0★ | Megaboost Gun | 250 | 400 |
Ammunition Boost Gun Uses
Boost Gun fires Boost Gun Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×10 | Ingot ×2, Electric Organ ×1 |
Alternatives and Upgrades
Boost Gun matches it exactly at 250 attack — those two differ in what they resist and what they weigh, not in raw attack, so picking between them is a swap rather than an upgrade. The next real step is Makeshift Handgun at 320; below it is Handgun at 250.
Other handguns at a similar tier, for when you want to weigh this against the rest of its class: